From ddb787482c6158698f78c52cff1ce88b9e7e1d1f Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 14 May 2017 06:11:49 -0300 Subject: [PATCH] Core/Unit: don't clear low health aura states on death - Confirmed with sniffs, healthless states aren't cleared - Prevents some procs from happening Closes #19754 --- src/server/game/Entities/Unit/Unit.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 01561af850..9227a7887f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11088,8 +11088,6 @@ void Unit::setDeathState(DeathState s) if (s == JUST_DIED) { - ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); - ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); // remove aurastates allowing special moves ClearAllReactives(); ClearDiminishings();