Scripted: Add some missing override
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@@ -67,7 +67,7 @@ class spell_dru_eclipse_energize : public SpellScriptLoader
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int32 energizeAmount;
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bool Load()
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bool Load() OVERRIDE
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{
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if (GetCaster()->GetTypeId() != TYPEID_PLAYER)
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return false;
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@@ -153,13 +153,13 @@ class spell_dru_eclipse_energize : public SpellScriptLoader
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}
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}
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void Register()
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void Register() OVERRIDE
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{
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OnEffectHitTarget += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_1, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const OVERRIDE
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{
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return new spell_dru_eclipse_energize_SpellScript;
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}
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