Scripted: Add some missing override

This commit is contained in:
Vincent-Michael committed 2013-07-15 15:14:01 +02:00
1 parent 9e9bdd77c5
commit de193fc80d
47 files changed
+366 -366

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+3 -3
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@@ -813,7 +813,7 @@ class spell_hun_thrill_of_the_hunt : public SpellScriptLoader
{
PrepareAuraScript(spell_hun_thrill_of_the_hunt_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
{
if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_THRILL_OF_THE_HUNT))
return false;
@@ -829,13 +829,13 @@ class spell_hun_thrill_of_the_hunt : public SpellScriptLoader
GetTarget()->CastCustomSpell(GetTarget(), SPELL_HUNTER_THRILL_OF_THE_HUNT, &focus, NULL, NULL, true, NULL, aurEff);
}
void Register()
void Register() OVERRIDE
{
OnEffectProc += AuraEffectProcFn(spell_hun_thrill_of_the_hunt_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
AuraScript* GetAuraScript() const OVERRIDE
{
return new spell_hun_thrill_of_the_hunt_AuraScript();
}