DB/Creatures: Port master model system
Fixes incorrect displayid for creatures, due to probability
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@@ -21381,12 +21381,10 @@ void Player::InitDisplayIds()
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switch (gender)
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{
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case GENDER_FEMALE:
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SetDisplayId(info->displayId_f);
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SetNativeDisplayId(info->displayId_f);
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SetDisplayId(info->displayId_f, true);
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break;
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case GENDER_MALE:
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SetDisplayId(info->displayId_m);
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SetNativeDisplayId(info->displayId_m);
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SetDisplayId(info->displayId_m, true);
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break;
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default:
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TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender);
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