DB/Creatures: Port master model system

Fixes incorrect displayid for creatures, due to probability
This commit is contained in:
funjoker committed 2023-09-15 23:52:51 +02:00
1 parent eb5cbdf948
commit df32b341a5
43 files changed
+65170 -262

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+2 -4
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@@ -21381,12 +21381,10 @@ void Player::InitDisplayIds()
switch (gender)
{
case GENDER_FEMALE:
SetDisplayId(info->displayId_f);
SetNativeDisplayId(info->displayId_f);
SetDisplayId(info->displayId_f, true);
break;
case GENDER_MALE:
SetDisplayId(info->displayId_m);
SetNativeDisplayId(info->displayId_m);
SetDisplayId(info->displayId_m, true);
break;
default:
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender);