Core/Server: Use nullptr instead of 0 where pointers are expected
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@@ -931,7 +931,7 @@ class SmartTrigger : public AreaTriggerScript
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SmartTrigger() : AreaTriggerScript("SmartTrigger") { }
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) override
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{
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if (!player->IsAlive())
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return false;
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