Core/Server: Use nullptr instead of 0 where pointers are expected
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@@ -1791,14 +1791,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true
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trigger->setFaction(owner->getFaction());
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// needed for GO casts for proper target validation checks
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trigger->SetOwnerGUID(owner->GetGUID());
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trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, owner->GetGUID());
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trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, owner->GetGUID());
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}
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else
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{
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trigger->setFaction(14);
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// Set owner guid for target if no owner available - needed by trigger auras
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// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
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trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, target ? target->GetGUID() : 0);
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trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : 0);
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}
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}
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