Core/Server: Use nullptr instead of 0 where pointers are expected

This commit is contained in:
DDuarte committed 2014-08-09 21:32:26 +01:00
1 parent a394205eca
commit df3b08d140
39 files changed
+78 -78

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@@ -1791,14 +1791,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true
trigger->setFaction(owner->getFaction());
// needed for GO casts for proper target validation checks
trigger->SetOwnerGUID(owner->GetGUID());
trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, owner->GetGUID());
trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, owner->GetGUID());
}
else
{
trigger->setFaction(14);
// Set owner guid for target if no owner available - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, target ? target->GetGUID() : 0);
trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : 0);
}
}