Core/Server: Use nullptr instead of 0 where pointers are expected
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@@ -800,7 +800,7 @@ class spell_pri_shadow_word_death : public SpellScriptLoader
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if (AuraEffect* aurEff = GetCaster()->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_PAIN_AND_SUFFERING, EFFECT_1))
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AddPct(damage, aurEff->GetAmount());
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GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, 0, 0, true);
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GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, nullptr, nullptr, true);
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}
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void Register() override
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