Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.
Addresses ticket:869 - please reconfirm
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@@ -12402,8 +12402,6 @@ void Unit::setDeathState(DeathState s)
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ClearDiminishings();
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GetMotionMaster()->Clear(false);
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GetMotionMaster()->MoveIdle();
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if (m_vehicleKit)
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m_vehicleKit->Die();
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SendMonsterStop(true);
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//without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
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//do not why since in IncreaseMaxHealth currenthealth is checked
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