Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.
Addresses ticket:869 - please reconfirm
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@@ -954,15 +954,6 @@ void ScriptMgr::OnUninstall(Vehicle* veh)
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tmpscript->OnUninstall(veh);
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}
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void ScriptMgr::OnDie(Vehicle* veh)
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{
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ASSERT(veh);
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ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
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GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
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tmpscript->OnDie(veh);
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}
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void ScriptMgr::OnReset(Vehicle* veh)
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{
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ASSERT(veh);
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