Core/Vehicles: expand vehicle seat addon table implementation to support passenger exit options
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8 files changed
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-412
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@@ -560,7 +560,7 @@ typedef std::unordered_map<uint32, QuestLocale> QuestLocaleContainer;
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typedef std::unordered_map<uint32, NpcTextLocale> NpcTextLocaleContainer;
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typedef std::unordered_map<uint32, PageTextLocale> PageTextLocaleContainer;
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typedef std::unordered_map<uint32, uint8> TaxiNodeLevelDataContainer;
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typedef std::unordered_map<uint32, float> VehicleSeatAddonContainer;
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typedef std::unordered_map<uint32, VehicleSeatAddon> VehicleSeatAddonContainer;
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struct GossipMenuItemsLocale
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{
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@@ -1557,13 +1557,13 @@ class TC_GAME_API ObjectMgr
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uint32 GetGameObjectTypeByEntry(uint32 entry) const;
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float GetVehicleSeatOrientationOffset(uint32 seatId) const
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VehicleSeatAddon const GetVehicleSeatAddon(uint32 seatId) const
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{
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VehicleSeatAddonContainer::const_iterator itr = _vehicleSeatAddonStore.find(seatId);
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if (itr != _vehicleSeatAddonStore.end())
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return itr->second;
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if (itr == _vehicleSeatAddonStore.end())
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return VehicleSeatAddon();
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return 0.0f;
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return itr->second;
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}
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private:
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