Core/ObjectMgr: Refactor group related functions into dedicated class
This commit is contained in:
1 parent
ea06dcf418
commit
dfacd287a4
13 files changed
+343
-265
No files matched your search
@@ -20,6 +20,7 @@
|
||||
#include "QuestDef.h"
|
||||
#include "GameObjectAI.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "GroupMgr.h"
|
||||
#include "PoolMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Spell.h"
|
||||
@@ -500,7 +501,7 @@ void GameObject::Update(uint32 diff)
|
||||
{
|
||||
if (m_groupLootTimer <= diff)
|
||||
{
|
||||
Group* group = sObjectMgr->GetGroupByGUID(lootingGroupLowGUID);
|
||||
Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
|
||||
if (group)
|
||||
group->EndRoll(&loot);
|
||||
m_groupLootTimer = 0;
|
||||
|
||||
Reference in new issue
Block a user