*Fix Target Unit Raid.
--HG-- branch : trunk
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@@ -94,7 +94,7 @@ Unit::Unit()
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m_state = 0;
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m_form = FORM_NONE;
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m_deathState = ALIVE;
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uint64 m_auraUpdateMask;
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m_auraUpdateMask = 0;
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
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m_currentSpells[i] = NULL;
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