*Always delink spell and container when spell is cancelled.
--HG-- branch : trunk
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@@ -392,8 +392,6 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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if(spell->m_spellInfo->Id==spellId)
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{
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spell->cancel();
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spell->SetReferencedFromCurrent(false);
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_player->m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
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}
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}
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return;
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