Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
This commit is contained in:
1 parent
45db1591a4
commit
e07e20ffca
99 files changed
+1046
-1092
No files matched your search
@@ -233,7 +233,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
|
||||
|
||||
void Spell::EffectNULL(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
sLog->outDebug("WORLD: Spell Effect DUMMY");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Spell Effect DUMMY");
|
||||
}
|
||||
|
||||
void Spell::EffectUnused(SpellEffIndex /*effIndex*/)
|
||||
@@ -869,7 +869,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
|
||||
Creature* creatureTarget = unitTarget->ToCreature();
|
||||
|
||||
m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, uint32(creatureTarget->GetRespawnTime()-time(NULL)));
|
||||
sLog->outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
|
||||
|
||||
creatureTarget->DespawnOrUnsummon();
|
||||
|
||||
@@ -1550,7 +1550,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
|
||||
}
|
||||
|
||||
// normal DB scripted effect
|
||||
sLog->outDebug("Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex);
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex);
|
||||
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
|
||||
|
||||
// Script based implementation. Must be used only for not good for implementation in core spell effects
|
||||
@@ -1983,7 +1983,7 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
|
||||
m_targets.m_dstPos.GetPosition(x, y, z, orientation);
|
||||
if (!orientation && m_targets.getUnitTarget())
|
||||
orientation = m_targets.getUnitTarget()->GetOrientation();
|
||||
sLog->outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
|
||||
|
||||
if (mapid == unitTarget->GetMapId())
|
||||
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
|
||||
@@ -2113,7 +2113,7 @@ void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex)
|
||||
|
||||
_player->removeSpell(spellToUnlearn);
|
||||
|
||||
sLog->outDebug("Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
|
||||
}
|
||||
|
||||
void Spell::EffectPowerDrain(SpellEffIndex effIndex)
|
||||
@@ -2155,7 +2155,7 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex)
|
||||
/*
|
||||
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
|
||||
*/
|
||||
sLog->outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[effIndex], m_spellInfo->Id);
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[effIndex], m_spellInfo->Id);
|
||||
|
||||
Object *pTarget;
|
||||
if (focusObject)
|
||||
@@ -2363,7 +2363,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
|
||||
if (!unitTarget || !unitTarget->isAlive() || damage < 0)
|
||||
return;
|
||||
|
||||
sLog->outDebug("HealthLeech :%i", damage);
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage);
|
||||
|
||||
float healMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(m_spellInfo, effIndex, m_originalCaster, this);
|
||||
|
||||
@@ -2743,7 +2743,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
|
||||
// TODO: possible must be moved to loot release (in different from linked triggering)
|
||||
if (gameObjTarget->GetGOInfo()->chest.eventId)
|
||||
{
|
||||
sLog->outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow());
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow());
|
||||
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
|
||||
}
|
||||
|
||||
@@ -2765,7 +2765,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
|
||||
{
|
||||
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
||||
{
|
||||
sLog->outDebug("WORLD: Open Lock - No Player Caster!");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No Player Caster!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2820,7 +2820,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog->outDebug("WORLD: Open Lock - No GameObject/Item Target!");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No GameObject/Item Target!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3178,7 +3178,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
|
||||
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->EffectTriggerSpell[effIndex];
|
||||
player->learnSpell(spellToLearn, false);
|
||||
|
||||
sLog->outDebug("Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
|
||||
}
|
||||
|
||||
typedef std::list< std::pair<uint32, uint64> > DispelList;
|
||||
@@ -3438,7 +3438,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
|
||||
if (m_CastItem)
|
||||
{
|
||||
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10);
|
||||
sLog->outDebug("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),unitTarget->ToPlayer()->GetGUIDLow());
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),unitTarget->ToPlayer()->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3447,13 +3447,13 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
|
||||
unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward);
|
||||
sLog->outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow());
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow());
|
||||
}
|
||||
else
|
||||
{
|
||||
//maybe we have correct honor_gain in damage already
|
||||
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage);
|
||||
sLog->outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5419,7 +5419,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
|
||||
}
|
||||
|
||||
// normal DB scripted effect
|
||||
sLog->outDebug("Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex);
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex);
|
||||
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
|
||||
}
|
||||
|
||||
@@ -5569,7 +5569,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
|
||||
|
||||
Player* pTarget = (Player*)unitTarget;
|
||||
|
||||
sLog->outDebug("Spell Effect: Stuck");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck");
|
||||
sLog->outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
|
||||
|
||||
if (pTarget->isInFlight())
|
||||
@@ -6557,7 +6557,7 @@ void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
|
||||
|
||||
void Spell::EffectSkill(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
sLog->outDebug("WORLD: SkillEFFECT");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: SkillEFFECT");
|
||||
}
|
||||
|
||||
/* There is currently no need for this effect. We handle it in Battleground.cpp
|
||||
@@ -6584,7 +6584,7 @@ void Spell::EffectSpiritHeal(SpellEffIndex /*effIndex*/)
|
||||
// remove insignia spell effect
|
||||
void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
sLog->outDebug("Effect: SkinPlayerCorpse");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse");
|
||||
if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()))
|
||||
return;
|
||||
|
||||
@@ -6593,7 +6593,7 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
|
||||
|
||||
void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
|
||||
{
|
||||
sLog->outDebug("Effect: StealBeneficialBuff");
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: StealBeneficialBuff");
|
||||
|
||||
if (!unitTarget || unitTarget == m_caster) // can't steal from self
|
||||
return;
|
||||
|
||||
Reference in new issue
Block a user