Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.

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Machiavelli committed 2011-02-20 20:16:34 +01:00
1 parent 45db1591a4
commit e07e20ffca
99 files changed
+1046 -1092

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@@ -172,8 +172,6 @@ public:
return false;
}
sLog->outDebug(handler->GetTrinityString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?