Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
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@@ -172,8 +172,6 @@ public:
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return false;
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}
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sLog->outDebug(handler->GetTrinityString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
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map->Add(pGameObj);
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// TODO: is it really necessary to add both the real and DB table guid here ?
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