ACE cleanup on game, now the major issue remains WorldSocket
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@@ -191,7 +191,6 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
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//add GroupInfo to m_QueuedGroups
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{
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//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
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m_QueuedGroups[bracketId][index].push_back(ginfo);
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//announce to world, this code needs mutex
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