Core/Battle.net
* Fixed infinite loop in ReadFourCC if value in packet was 0 * Corrected ClosingReason enum in ConnectionClosing
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@@ -966,7 +966,7 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
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{
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logonResponse->AccountId = _accountInfo->Id;
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logonResponse->GameAccountName = _gameAccountInfo->Name;
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logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
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logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS;
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logonResponse->FailedLogins = _accountInfo->FailedLogins;
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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