Core/Battle.net

* Fixed infinite loop in ReadFourCC if value in packet was 0
* Corrected ClosingReason enum in ConnectionClosing
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Shauren authored and Ovahlord committed 2020-04-13 21:00:29 +02:00
1 parent 1f93a67e04
commit e0be0caadd
5 files changed
+18 -18

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@@ -966,7 +966,7 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
{
logonResponse->AccountId = _accountInfo->Id;
logonResponse->GameAccountName = _gameAccountInfo->Name;
logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS;
logonResponse->FailedLogins = _accountInfo->FailedLogins;
SQLTransaction trans = LoginDatabase.BeginTransaction();