Scripts: Random script fixes and code optimizations

This commit is contained in:
joschiwald committed 2013-08-19 20:03:06 +02:00
1 parent 7679145da5
commit e0f010b310
9 files changed
+172 -265

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@@ -1195,13 +1195,6 @@ void GameObject::Use(Unit* user)
// calculate the distance between the player and this slot
float thisDistance = player->GetDistance2d(x_i, y_i);
/* debug code. It will spawn a npc on each slot to visualize them.
Creature* helper = player->SummonCreature(14496, x_i, y_i, GetPositionZ(), GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000);
std::ostringstream output;
output << i << ": thisDist: " << thisDistance;
helper->MonsterSay(output.str().c_str(), LANG_UNIVERSAL, 0);
*/
if (thisDistance <= lowestDist)
{
nearest_slot = itr->first;
@@ -1222,8 +1215,6 @@ void GameObject::Use(Unit* user)
return;
}
}
//else
//player->GetSession()->SendNotification("There's nowhere left for you to sit.");
return;
}