Tools: Fixed build in MeshExtractor (almost)
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@@ -88,7 +88,7 @@ void DoodadHandler::ReadDoodadPaths( Chunk* id, Chunk* data )
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}
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}
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void DoodadHandler::InsertModelGeometry(DoodadDefinition def, Model* model)
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void DoodadHandler::InsertModelGeometry(const DoodadDefinition def, Model* model)
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{
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G3D::Matrix4 transformation = Utils::GetTransformation(def);
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uint32 vertOffset = Vertices.size();
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