Convert some C style casts to new functions
--HG-- branch : trunk
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@@ -6404,7 +6404,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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if( uVictim->GetTypeId() == TYPEID_PLAYER )
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{
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Player *pVictim = (Player *)uVictim;
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Player *pVictim = uVictim->ToPlayer();
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if( GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm() )
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return false;
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@@ -6459,9 +6459,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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}
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else
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{
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Creature *cVictim = (Creature *)uVictim;
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if (!cVictim->isRacialLeader())
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if (!uVictim->ToCreature()->isRacialLeader())
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return false;
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honor = 100; // ??? need more info
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@@ -19921,7 +19919,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
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if(isGameMaster())
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{
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if(u->GetTypeId() == TYPEID_PLAYER)
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return ((Player *)u)->GetSession()->GetSecurity() <= GetSession()->GetSecurity();
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return u->ToPlayer()->GetSession()->GetSecurity() <= GetSession()->GetSecurity();
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else
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return true;
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}
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