Core/Misc: added more fallthrough attributes and added some missing breaks reported by CI
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@@ -2970,6 +2970,7 @@ class spell_gen_replenishment : public SpellScriptLoader
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case SPELL_REPLENISHMENT:
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case SPELL_INFINITE_REPLENISHMENT:
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amount = CalculatePct(GetUnitOwner()->GetMaxPower(POWER_MANA), 0.1f);
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break;
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default:
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break;
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}
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