diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 44f952c50e..d156327832 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -183,7 +183,7 @@ public: GOState newState; if (currentState == GO_STATE_TRANSPORT_ACTIVE) newState = GO_STATE_TRANSPORT_STOPPED; - else if (currentState - GO_STATE_TRANSPORT_ACTIVE == _stopFrames.size()) + else if (currentState - GO_STATE_TRANSPORT_ACTIVE == int32(_stopFrames.size())) newState = GOState(currentState - 1); else if (_owner.HasFlag(GAMEOBJECT_DYNAMIC, GO_DYNFLAG_LO_INVERTED_MOVEMENT)) newState = GOState(currentState - 1);