Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
Thanks to Paradox for sorting the commandscripts and chanhandlers out to work as they were intentionally ment to be like. --HG-- branch : trunk
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@@ -44,7 +44,6 @@ void AddSC_example_spell_scripts();
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void AddSC_SmartSCripts();
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/*
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//Commands
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void AddSC_account_commandscript();
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void AddSC_achievement_commandscript();
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@@ -54,7 +53,6 @@ void AddSC_go_commandscript();
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void AddSC_learn_commandscript();
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void AddSC_modify_commandscript();
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void AddSC_debug_commandscript();
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*/
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#ifdef SCRIPTS
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//world
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@@ -581,9 +579,7 @@ void AddScripts()
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AddExampleScripts();
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AddSpellScripts();
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AddSC_SmartSCripts();
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/*
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AddCommandScripts();
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*/
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#ifdef SCRIPTS
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AddWorldScripts();
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AddEasternKingdomsScripts();
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@@ -623,7 +619,6 @@ void AddSpellScripts()
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AddSC_example_spell_scripts();
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}
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/*
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void AddCommandScripts()
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{
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AddSC_account_commandscript();
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@@ -635,7 +630,6 @@ void AddCommandScripts()
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AddSC_modify_commandscript();
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AddSC_debug_commandscript();
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}
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*/
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void AddWorldScripts()
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{
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