From 518190ee88e37e555a55f3679e348a16d9174e27 Mon Sep 17 00:00:00 2001 From: ZackTsuna Date: Sun, 20 Apr 2014 21:22:21 +0200 Subject: [PATCH] Core/Units: Don't set new power type if old power type is the same --- src/server/game/Entities/Unit/Unit.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 615dc82856..979edcdafc 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8635,6 +8635,9 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au void Unit::setPowerType(Powers new_powertype) { + if (getPowerType() == new_powertype) + return; + SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); if (GetTypeId() == TYPEID_PLAYER)