Core/Units: Properly remove auras that don't pass IsHighestExclusiveAura
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@@ -3510,7 +3510,7 @@ void Unit::_RemoveNoStackAurasDueToAura(Aura* aura)
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Spell::SendCastResult(caster->ToPlayer(), aura->GetSpellInfo(), 1, SPELL_FAILED_AURA_BOUNCED);
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}
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RemoveAura(aura);
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aura->Remove();
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return;
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}
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