From e344fc9cbfe597b21d7875f5bf9fec2e34a95417 Mon Sep 17 00:00:00 2001 From: Ryan Date: Thu, 25 Aug 2016 15:21:53 +0100 Subject: [PATCH] Core/Instance: Fix GetInstanceSave sometimes checking the wrong map (#17856) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 707d67fd92..38ce83cfd4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18830,7 +18830,7 @@ InstanceSave* Player::GetInstanceSave(uint32 mapid, bool raid) InstanceSave* pSave = pBind ? pBind->save : NULL; if (!pBind || !pBind->perm) if (Group* group = GetGroup()) - if (InstanceGroupBind* groupBind = group->GetBoundInstance(this)) + if (InstanceGroupBind* groupBind = group->GetBoundInstance(GetDifficulty(raid), mapid)) pSave = groupBind->save; return pSave;