Core: Fix many "errors"/warnings and coding style (3)

Game

Errors were found using Cppcheck, open-source static analysis tool
This commit is contained in:
Nay committed 2012-08-30 22:44:33 +01:00
1 parent abbb896cfb
commit e3d9768a50
28 files changed
+72 -105

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+3 -2
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@@ -159,7 +159,7 @@ m_movedPlayer(NULL), m_lastSanctuaryTime(0), IsAIEnabled(false), NeedChangeAI(fa
m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()), i_AI(NULL),
i_disabledAI(NULL), m_procDeep(0), m_removedAurasCount(0), i_motionMaster(this),
m_ThreatManager(this), m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE),
m_HostileRefManager(this)
m_HostileRefManager(this), m_TempSpeed(0.0f), m_AutoRepeatFirstCast(false)
{
#ifdef _MSC_VER
#pragma warning(default:4355)
@@ -13903,7 +13903,8 @@ void Unit::DeleteCharmInfo()
CharmInfo::CharmInfo(Unit* unit)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false),
m_isCommandAttack(false), m_isAtStay(false), m_isFollowing(false), m_isReturning(false)
m_isCommandAttack(false), m_isAtStay(false), m_isFollowing(false), m_isReturning(false),
m_stayX(0.0f), m_stayY(0.0f), m_stayZ(0.0f)
{
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
m_charmspells[i].SetActionAndType(0, ACT_DISABLED);