Core/Entities: Phase Rework (main commit)
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@@ -27,6 +27,7 @@
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#include "Map.h"
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#include "Player.h"
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#include "Pet.h"
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#include "PhasingHandler.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "ScriptReloadMgr.h"
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@@ -713,7 +714,7 @@ void InstanceScript::UpdatePhasing()
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Map::PlayerList const& players = instance->GetPlayers();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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player->SendUpdatePhasing();
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PhasingHandler::SendToPlayer(player);
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}
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void InstanceScript::UpdateCombatResurrection(uint32 diff)
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