From e4841c960bf5780d96d670bebae6b22045fdde31 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 16 Jul 2017 14:36:42 +0200 Subject: [PATCH] Core/Quest: Prevent an issue causing quests to become invisible upon relog. (#20030) Closes #20012 --- src/server/game/Entities/Player/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d5a1d382a4..da2c1dfd97 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23163,6 +23163,7 @@ void Player::SendInitialPacketsAfterAddToMap() SendAurasForTarget(this); SendEnchantmentDurations(); // must be after add to map SendItemDurations(); // must be after add to map + SendQuestGiverStatusMultiple(); // raid downscaling - send difficulty to player if (GetMap()->IsRaid())