Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	sql/old/3.3.5a/TDB52_to_TDB53_updates/world/2013_07_24_00_world_spell_script_names.sql
	sql/updates/world/2013_07_24_00_world_spell_script_names.sql
	sql/updates/world/2013_07_24_00_world_spell_script_names_335.sql
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Achievements/AchievementMgr.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Chat/ChatLink.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/StatSystem.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Groups/Group.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/World/World.h
	src/server/scripts/Commands/cs_character.cpp
	src/server/scripts/Commands/cs_lookup.cpp
	src/server/scripts/Commands/cs_titles.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_mulgore.cpp
	src/server/scripts/Kalimdor/zone_tanaris.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.h
	src/tools/vmap4_extractor/mpq_libmpq04.h
This commit is contained in:
Vincent-Michael committed 2014-04-05 20:43:05 +02:00
commit e4b14b943d
1018 files changed
+106417 -3858

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@@ -148,7 +148,7 @@ void GameObject::AddToWorld()
sObjectAccessor->AddObject(this);
// The state can be changed after GameObject::Create but before GameObject::AddToWorld
bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : GetGoState() == GO_STATE_READY;
bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : (GetGoState() == GO_STATE_READY || IsTransport());
if (m_model)
GetMap()->InsertGameObjectModel(*m_model);
@@ -318,7 +318,6 @@ void GameObject::Update(uint32 diff)
m_lootState = GO_READY;
break;
}
/* TODO: Fix movement in unloaded grid - currently GO will just disappear
case GAMEOBJECT_TYPE_TRANSPORT:
{
if (!m_goValue.Transport.AnimationInfo)
@@ -327,6 +326,7 @@ void GameObject::Update(uint32 diff)
if (GetGoState() == GO_STATE_READY)
{
m_goValue.Transport.PathProgress += diff;
/* TODO: Fix movement in unloaded grid - currently GO will just disappear
uint32 timer = m_goValue.Transport.PathProgress % m_goValue.Transport.AnimationInfo->TotalTime;
TransportAnimationEntry const* node = m_goValue.Transport.AnimationInfo->GetAnimNode(timer);
if (node && m_goValue.Transport.CurrentSeg != node->TimeSeg)
@@ -342,14 +342,14 @@ void GameObject::Update(uint32 diff)
G3D::Vector3 src(GetPositionX(), GetPositionY(), GetPositionZ());
TC_LOG_INFO("misc", "Src: %s Dest: %s", src.toString().c_str(), pos.toString().c_str());
TC_LOG_DEBUG("misc", "Src: %s Dest: %s", src.toString().c_str(), pos.toString().c_str());
GetMap()->GameObjectRelocation(this, pos.x, pos.y, pos.z, GetOrientation());
}
*/
}
break;
}
*/
case GAMEOBJECT_TYPE_FISHINGNODE:
{
// fishing code (bobber ready)
@@ -987,9 +987,17 @@ bool GameObject::ActivateToQuest(Player* target) const
switch (GetGoType())
{
// scan GO chest with loot including quest items
case GAMEOBJECT_TYPE_QUESTGIVER:
{
GameObject* go = const_cast<GameObject*>(this);
QuestGiverStatus questStatus = target->GetQuestDialogStatus(go);
if (questStatus > DIALOG_STATUS_UNAVAILABLE)
return true;
break;
}
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items
if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target))
{
if (Battleground const* bg = target->GetBattleground())
@@ -2012,7 +2020,7 @@ void GameObject::SetGoState(GOState state)
{
SetByteValue(GAMEOBJECT_BYTES_1, 0, state);
sScriptMgr->OnGameObjectStateChanged(this, state);
if (m_model)
if (m_model && !IsTransport())
{
if (!IsInWorld())
return;
@@ -2149,6 +2157,10 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
int16 pathProgress = -1;
switch (GetGoType())
{
case GAMEOBJECT_TYPE_QUESTGIVER:
if (ActivateToQuest(target))
dynFlags |= GO_DYNFLAG_LO_ACTIVATE;
break;
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_GOOBER:
if (ActivateToQuest(target))
@@ -2227,3 +2239,16 @@ float GameObject::GetInteractionDistance() const
return INTERACTION_DISTANCE;
}
}
void GameObject::UpdateModelPosition()
{
if (!m_model)
return;
if (GetMap()->ContainsGameObjectModel(*m_model))
{
GetMap()->RemoveGameObjectModel(*m_model);
m_model->Relocate(*this);
GetMap()->InsertGameObjectModel(*m_model);
}
}