Core/Spells: Reduce number of CastSpell overloads to 1

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Shauren authored and Ovahlord committed 2025-08-02 15:22:59 +02:00
1 parent 78de91a487
commit e503f96adb
42 files changed
+275 -251

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@@ -1858,7 +1858,7 @@ class spell_q13086_cannons_target : public SpellScriptLoader
void HandleEffectDummy(SpellEffIndex /*effIndex*/)
{
if (WorldLocation const* pos = GetExplTargetDest())
GetCaster()->CastSpell({ pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ() }, GetEffectValue(), true);
GetCaster()->CastSpell(Position{ pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ() }, GetEffectValue(), true);
}
void Register() override