Core/Spells: Reduce number of CastSpell overloads to 1
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@@ -1858,7 +1858,7 @@ class spell_q13086_cannons_target : public SpellScriptLoader
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void HandleEffectDummy(SpellEffIndex /*effIndex*/)
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{
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if (WorldLocation const* pos = GetExplTargetDest())
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GetCaster()->CastSpell({ pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ() }, GetEffectValue(), true);
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GetCaster()->CastSpell(Position{ pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ() }, GetEffectValue(), true);
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}
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void Register() override
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