Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
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@@ -114,7 +114,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
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{
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CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED),
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CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE),
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CREATE_NAMED_ENUM(UNIT_FLAG_DISABLE_MOVE),
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CREATE_NAMED_ENUM(UNIT_FLAG_REMOVE_CLIENT_CONTROL),
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CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE),
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CREATE_NAMED_ENUM(UNIT_FLAG_RENAME),
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CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION),
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@@ -126,7 +126,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
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CREATE_NAMED_ENUM(UNIT_FLAG_PET_IN_COMBAT),
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CREATE_NAMED_ENUM(UNIT_FLAG_PVP),
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CREATE_NAMED_ENUM(UNIT_FLAG_SILENCED),
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CREATE_NAMED_ENUM(UNIT_FLAG_UNK_14),
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CREATE_NAMED_ENUM(UNIT_FLAG_CANNOT_SWIM),
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CREATE_NAMED_ENUM(UNIT_FLAG_UNK_15),
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CREATE_NAMED_ENUM(UNIT_FLAG_UNK_16),
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CREATE_NAMED_ENUM(UNIT_FLAG_PACIFIED),
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