Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything

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Shauren authored and Aokromes committed 2016-07-20 13:56:16 +02:00
1 parent d716e6049a
commit e58f0e805c
8 files changed
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@@ -1927,7 +1927,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
}
// If target isn't a training dummy there's a chance of failing the charge
if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f))
if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f))
spellId = SPELL_CHARGE_MISS_EFFECT;
if (Unit* vehicle = GetCaster()->GetVehicleBase())