Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
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@@ -1927,7 +1927,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
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// If target isn't a training dummy there's a chance of failing the charge
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if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f))
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if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f))
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spellId = SPELL_CHARGE_MISS_EFFECT;
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if (Unit* vehicle = GetCaster()->GetVehicleBase())
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