buildfix
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@@ -240,7 +240,7 @@ public:
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G3D::Quat rotation = next;
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if (prev != next)
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if (!(prev == next)) // @todo: use != operator when C++20 has been enabled
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{
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float animProgress = float(newProgress - oldRotation->TimeIndex) / float(newRotation->TimeIndex - oldRotation->TimeIndex);
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