Core/Maps
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack) * Fixed liquid detection in WMO objects * Implemented LiquidType.dbc use, players will now get proper auras in special liquids * Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose) * Implemented liquid type overrides basing on area/zone * Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected) Note: Map and Vmap re-extraction is required
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@@ -392,9 +392,8 @@ namespace VMAP
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uint32 GroupModel::GetLiquidType() const
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{
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// convert to type mask, matching MAP_LIQUID_TYPE_* defines in Map.h
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if (iLiquid)
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return (1 << iLiquid->GetType());
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return iLiquid->GetType();
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return 0;
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}
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