Core/Object: Range check (#23179) (ported commit: 32e1de39a26628dcb64bc21ad415afb2ad938925)
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@@ -600,7 +600,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
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}
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if (flags & UPDATEFLAG_ROTATION)
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*data << uint64(ToGameObject()->GetPackedWorldRotation());
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*data << uint64(ToGameObject()->GetPackedLocalRotation());
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if (flags & UPDATEFLAG_UNK5)
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{
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