Core/Ticket keep always trace of GM who resolves the ticket
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@@ -337,7 +337,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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// GM Tickets
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PrepareStatement(CHAR_SEL_GM_TICKETS, "SELECT id, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp FROM gm_ticket", CONNECTION_SYNCH);
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PrepareStatement(CHAR_REP_GM_TICKET, "REPLACE INTO gm_ticket (id, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_REP_GM_TICKET, "REPLACE INTO gm_ticket (id, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp, resolvedBy) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_GM_TICKET, "DELETE FROM gm_ticket WHERE id = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_PLAYER_GM_TICKETS, "DELETE FROM gm_ticket WHERE playerGuid = ?", CONNECTION_ASYNC);
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