Move a couple of warrior spell dummy effect handlers to spell scripts.
--HG-- branch : trunk
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@@ -37,7 +37,7 @@ enum PaladinSpells
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class spell_pal_blessing_of_faith_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
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return false;
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@@ -82,10 +82,11 @@ SpellScript * GetSpellScript_spell_pal_blessing_of_faith()
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class spell_pal_holy_shock_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1))
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return false;
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// can't use other spell than holy shock due to spell_ranks dependency
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if (spellmgr.GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
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return false;
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