--HG--
branch : trunk
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megamage committed 2009-04-22 17:52:01 -05:00
commit e7e03d167e
5 files changed
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@@ -732,7 +732,9 @@ void Map::Update(const uint32 &t_diff)
i_lock = true;
MoveAllCreaturesInMoveList();
RelocationNotify();
RemoveAllObjectsInRemoveList();
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended