Scripts/BWD: Magmaw's Blazing Bone Construct will now move with a run speed of 10 to match sniff data
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@@ -752,6 +752,9 @@ struct npc_magmaw_blazing_bone_construct : public ScriptedAI
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void IsSummonedBy(Unit* /*summoner*/) override
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{
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// The movementId of this creature uses a speed value of 7 which is correct for most creatures that use the Id.
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// However, according to sniffs, this creature uses a speed of 10 so we have to manually set the speed until we know more about how movementIds select their speed
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me->SetSpeed(MOVE_RUN, 10.f);
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if (_instance->GetBossState(DATA_MAGMAW) == IN_PROGRESS)
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{
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for (uint8 i = 0; i < 20; i++)
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