From e84bb6e6baa00c0db6bde8e99f3682827c767400 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 5 Jan 2022 22:35:30 +0100 Subject: [PATCH] Core/Units: no longer send debug hitInfo flags as these have no clientside effect at all closes #261 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ea9fa65b04..434f07b765 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5208,7 +5208,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damag log.resist = Resist; log.physicalLog = PhysicalDamage; log.blocked = Blocked; - log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6; + log.HitInfo = 0; if (CriticalHit) log.HitInfo |= SPELL_HIT_TYPE_CRIT; SendSpellNonMeleeDamageLog(&log);