Core/Objects: ported Heartbeat implementation fron master branch
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@@ -827,7 +827,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, P
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void GameObject::Update(uint32 diff)
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{
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m_Events.Update(diff);
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WorldObject::Update(diff);
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if (AI())
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AI()->UpdateAI(diff);
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