Core/Objects: ported Heartbeat implementation fron master branch

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Ovahlord committed 2025-03-09 02:40:05 +01:00
1 parent 352ce7e1b3
commit e8588fd5ba
30 files changed
+257 -184

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@@ -827,7 +827,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, P
void GameObject::Update(uint32 diff)
{
m_Events.Update(diff);
WorldObject::Update(diff);
if (AI())
AI()->UpdateAI(diff);