*Fix the display bug of vehicles in populated area.

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-06-03 21:47:23 -05:00
1 parent 748466788a
commit e858ac91eb
2 files changed
+17 -53

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@@ -343,6 +343,8 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
else // creature charmed
{
uint32 entry = mover->GetEntry();
if(mover->m_Vehicle)
return;
mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
}
}