*Fix the display bug of vehicles in populated area.
--HG-- branch : trunk
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@@ -343,6 +343,8 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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else // creature charmed
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{
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uint32 entry = mover->GetEntry();
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if(mover->m_Vehicle)
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return;
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mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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}
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}
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