Scripts/Blood Furnace: Fix possible compile errors on old VS versions
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@@ -306,7 +306,7 @@ class instance_blood_furnace : public InstanceMapScript
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void ResetPrisoners(const std::set<uint64>& prisoners)
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{
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for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
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for (std::set<uint64>::const_iterator i = prisoners.begin(); i != prisoners.end(); ++i)
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if (Creature* prisoner = instance->GetCreature(*i))
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ResetPrisoner(prisoner);
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}
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@@ -400,7 +400,7 @@ class instance_blood_furnace : public InstanceMapScript
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void ActivatePrisoners(const std::set<uint64>& prisoners)
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{
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for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
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for (std::set<uint64>::const_iterator i = prisoners.begin(); i != prisoners.end(); ++i)
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if (Creature* prisoner = instance->GetCreature(*i))
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{
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prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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