Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)

This commit is contained in:
Shauren authored and Ovahlord committed 2021-04-25 07:27:37 +02:00
1 parent eda56e744c
commit e86ae8987b
12 files changed
+89 -79

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@@ -99,7 +99,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
GameObjectModel::~GameObjectModel()
{
if (iModel)
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(iModel->GetName());
}
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
@@ -121,7 +121,6 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
if (!iModel)
return false;
name = it->second.name;
iPos = modelOwner->GetPosition();
iScale = modelOwner->GetScale();
iInvScale = 1.f / iScale;