From e87c7ae513be87869b7648a4e83e21bcf7d35ec3 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 7 Jun 2023 11:15:48 +0200 Subject: [PATCH] Core/Spells: allow players to absorb fire damage from environmental damage spell effects --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2caade73f9..cf75836436 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -716,8 +716,9 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) { case DAMAGE_LAVA: case DAMAGE_SLIME: + case DAMAGE_FIRE: { - DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, BASE_ATTACK); + DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_SLIME ? SPELL_SCHOOL_MASK_NATURE : SPELL_SCHOOL_MASK_FIRE , DIRECT_DAMAGE, BASE_ATTACK); Unit::CalcAbsorbResist(dmgInfo); absorb = dmgInfo.GetAbsorb(); resist = dmgInfo.GetResist();