Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes: - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished) - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map *Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL *Remove spell system hacks which became obsolete with this commit Core/SpellScripts: add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook. A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs: if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use OnEffectHit
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@@ -179,7 +179,7 @@ public:
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void Register()
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{
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OnEffect += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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@@ -215,7 +215,7 @@ public:
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void Register()
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{
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OnEffect += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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@@ -250,7 +250,7 @@ public:
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void Register()
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{
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// add dummy effect spell handler to pet's Last Stand
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OnEffect += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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@@ -300,7 +300,7 @@ class spell_hun_masters_call : public SpellScriptLoader
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void Register()
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{
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OnEffect += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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@@ -345,7 +345,7 @@ public:
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void Register()
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{
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// add dummy effect spell handler to Readiness
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OnEffect += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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@@ -378,7 +378,7 @@ public:
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void Register()
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{
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OnEffect += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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@@ -489,7 +489,7 @@ public:
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void Register()
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{
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// add dummy effect spell handler to pet's Last Stand
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OnEffect += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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bool Load()
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@@ -544,7 +544,7 @@ public:
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void Register()
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{
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// add dummy effect spell handler to pet's Last Stand
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OnEffect += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear);
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}
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