diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 437e36a76d..25367a37d2 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2176,16 +2176,16 @@ void ObjectMgr::LoadCreatures() data.movementType = IDLE_MOTION_TYPE; } - if (data.wanderDistance < 0.0f) + if (data.wanderDistance < 0.1f) { - TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); + TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `wander_distance`< 0.1, set to 0.", guid, data.id); data.wanderDistance = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { - if (G3D::fuzzyEq(data.wanderDistance, 0.0f)) + if (G3D::fuzzyEq(data.wanderDistance, 0.1f)) { - TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); + TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`= 1 (random movement) but with `wander_distance`= 0.1, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } } @@ -2193,7 +2193,7 @@ void ObjectMgr::LoadCreatures() { if (data.wanderDistance != 0.0f) { - TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id); + TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id); data.wanderDistance = 0.0f; } } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 72724969a7..a9dffaf0aa 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -113,7 +113,7 @@ void RandomMovementGenerator::SetRandomLocation(Creature* owner) owner->AddUnitState(UNIT_STATE_ROAMING_MOVE); Position position(_reference); - float distance = frand(0.f, _wanderDistance); + float distance = frand(0.1f, _wanderDistance); float angle = frand(0.f, float(M_PI * 2)); owner->MovePositionToFirstCollision(position, distance, angle);