Core/Spells: Rename SpellAttr2 to use official attribute names
* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED * Implemented SPELL_ATTR2_RETAIN_ITEM_CAST * Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE * Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE * Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE * Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS * Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE * Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS * Implemented SPELL_ATTR2_CHAIN_FROM_CASTER * Implemented SPELL_ATTR2_NO_ACTIVE_PETS * Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
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@@ -108,6 +108,8 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::CombatLog::SpellLogMissDe
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{
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data << float(debug.HitRoll);
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data << float(debug.HitRollNeeded);
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return data;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::CombatLog::SpellLogMissEntry const& entry)
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