Core/Movement: backported cleanup for determining follow movement on appearing instead of calling evade modes right away

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Ovahlord committed 2020-01-31 07:34:11 +01:00
1 parent a246b5a342
commit eaa635ab32
3 files changed
+51 -5

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@@ -1929,8 +1929,6 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->AI()->EnterEvadeMode();
break;
}
default:
@@ -5383,8 +5381,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
summon->SetDisplayId(1126); // modelid1
}
summon->AI()->EnterEvadeMode();
ExecuteLogEffectSummonObject(i, summon);
}
}